AI Insights · Timothy · July 2022
Top 5 Season Pass Games on Android in Europe Q2 2022
Explore the performance of the top 5 season pass games on Android in Europe for Q2 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 season pass games on the Android platform in Europe demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game's performance based on data from Sensor Tower.
Candy Crush Saga saw significant weekly revenue fluctuations, peaking at approximately $2.5M in mid-April before dipping to around $1.8M in early May. Weekly downloads remained relatively steady, starting at roughly 228K and experiencing a slight decline to about 187K by the end of June. The game maintained a robust user base, with weekly active users ranging from 4.4M at the start of the quarter to approximately 4.2M by the end.
Gardenscapes exhibited a varied revenue trend, with a notable peak of around $1.8M in early May before declining to approximately $1.2M towards the end of the quarter. Weekly downloads showed a downward trend from around 108K at the beginning of April to about 79K by late June. Active users also decreased slightly, from about 2.3M in early April to around 1.9M by the end of June.
Empires & Puzzles: Match-3 RPG experienced consistent weekly revenue, fluctuating between $800K and $1.4M, peaking at the end of May. Weekly downloads remained stable, averaging around 30K throughout the quarter. The number of active users showed a gradual decline from approximately 834K at the start of the quarter to around 738K by the end.
Fishdom had a steady revenue stream, with weekly revenue peaking at approximately $1.1M in mid-May and dropping to about $884K by the end of June. Weekly downloads saw significant fluctuations, with a high of around 306K in early May and a low of about 152K at the end of May. Active users slightly declined from about 1.9M in late March to around 1.6M by the end of June.
Homescapes showed consistent weekly revenue, averaging around $991K in late March and slightly decreasing to about $890K by the end of June. Weekly downloads showed a downward trend, starting from approximately 170K in late March to around 107K by late June. Active users also saw a gradual decline from around 3.4M at the start of the quarter to approximately 2.9M by the end of June.
These insights highlight the dynamic nature of the mobile gaming market in Europe. For more detailed analytics and insights, visit Sensor Tower.